![]() Click that to reveal a puzzle, but before attempting, interact with the blind to the left. Once past, follow down to the left into a room. Now back down once more to where you saved them, head right, shooting and moving each time you hit a vine. Go down a level, then give the fish to the creature you saved in exchange for a book. Give them the octopus in return for a bottle. Speak with the character that looks like a bartender. Leave the area and return to the building on the left, which now has creatures inside. When you have a bite, hold on to the left mouse button to reel it in for a fish, then throw your line in again to target the octopus at the bottom of the pool. ![]() You’ll want to grab the larger fish – the smaller ones will nibble the bait and leave. Exit the room, go down the ladder, then head right to a pool.Ĭlick on the bait, then shoot into the centre of the water and wait for it to sink. Speak to the creature – it has a fetch quest for you. Go up the ladder, watch the animatic and create a pinball effect by ricocheting the ball off each orb to light it up. I found that standing on the left-hand side of the ladder and targeting the bottom left, top left then right was the easiest method. You’ll need to fire a ball into each of the three cups to pull the ladder down. On the top of the building is a hanging ladder which you need to head to. Return to the room before, head to the top and exit right. ![]() Go down the first hole on the left and shoot the creature that’s hanging from a vine. You now need a key to return, so head left into the first building. In the underground tunnel, shoot the hanging vine and swiftly walk past. Get it to lower the water, then exit left. Climb on board, then head to the hanging worm thing very slowly to befriend it. Head down, shoot the sea creature, then position it so that the falling debris pacifies it. Once underground, click the orb to light the room. Walk to the right, then underneath the bridge will be Tura. Go underneath and click the far right, the middle, and left so that the bridge raises. When you get to the bridge with three creatures embedded in it, click on the first two so that the bridge drops. Follow the way to the right, then when hell breaks loose, head left. Keep moving from the left to unravel your path. Head back down to where the monster is and push it into the hole. The screen will shake to confirm the order was right. Mimic that with the stems above (there are six, and on my second playthrough, the pattern was 1, 2, 3, and 5). Next, you’ll want to go back down the stem and make a note of the lights on the monster. Head to the far right and talk to the chap sitting down. Now walk to its left and push it to the next room to the right, then climb up the stem. ![]() Shoot into the mouth of the monster(!) to create a bridge, then move the cursor to its right so that you can push it into the starting room to eat the moth. Make sure they’re all lit before leaving. Shoot the remaining pods with your new weapon. Hit the first pod to move the moth, then pick up the cone on the floor. Without further ado… Papetura Walkthrough
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